Tap to unmute
Diablo 4 Beta Gameplay Impressions - Diablo 4 is an MMO
Вставка
- Опубліковано 29 тра 2023
- Diablo 4 Beta Gameplay Impressions
In this Diablo IV Beta video, we will be talking about the Open Beta for Diablo 4 that happened this past weekend and everything we learned about the game. So if you're interested to learn our thoughts. Watch on to find out!.
Diablo IV Wiki: diablo4.wiki.fextralife.com/D...
Map: diablo4.wiki.fextralife.com/I...
Diablo IV Playlist: • Diablo 4 News, Re...
Timestamp
0:00 - Diablo IV Open Beta Hands-on Impressions
0:13 - Diablo 4 is an MMO
3:53 - The Pros of a Diablo 4 MMO
8:46 - The Cons of a Diablo 4 MMO
15:30 - Final Thoughts
Don't forget to like the video and subscribe to our channel for more!
www.twitch.tv/fextralife
Follow us on social media:
Facebook: Fextralife/
Twitter: Fextralife
Visit our wikis: www.wiki.fextralife.com/
Check out our blog: fextralife.com/
Visit our forums: fextralife.com/forums/
#diablo4 #diabloIV #blizzardentertainment Ігри
Wiki: diablo4.wiki.fextralife.com/Diablo+4+Wiki
Builds: diablo4.wiki.fextralife.com/Builds
Live on Twitch: twitch.tv/fextralife
💖 Become a Fextralife VIP fextralife.com/Be-a-vip/
I'm surprised how much you complained about a beta tbh lol. All your points at the end of the video are sort of bab. Due to the fact that most of the stuff that you talked about in the context you talked about it. Happens to not be in the game because it's a beta at the moment. It's like you must be the only reviewer that forgot the game comes out in two months dude. Not to mention at the end of the video you also showed how picky you are about the games you play and would much rather prefer older content instead of stuff that you don't consider innovative. For the actual title and not just the company you know. Or i don't know if you see what I'm getting at.
Having other players be present is both a hit and a miss for me. Sometimes (mainly in town) there were just so many people and it annoyed me. But in the wild it was kinda cool to run into 1 person. I'd do an event or kill a rare with 1 person then not see anyone again for a while.
Really lame going into your room to change and 10 other toons are sitting in there.
I didn’t mind seeing players in town. I thought it made the world feel more alive. Though I do wish they’d instance the inn room so there weren’t 10 people working on their stash or wardrobe.
The reason for always seeing players is probably because Blizzard wants you to see other peoples cosmetics and to entice you to buy them too.
@SomeDude who cares what you think? you're just some dude
I imagine it'll be less in your face like that when we have access to the full map with more main hubs in the other regions
I was worried about the other players also. But once I started running into other people in the wild and doing a event with them it felt fun for me. Really glad that dungeons where solo tho.
Could use a mechanic like Immortal where you can choose to enter a queue to do a dungeon with others.
@Solaries I wish it had this, there was one or two where I genuinely struggled with the boss and would've liked to queue up just for that dungeon, wipe out the mobs and take down the boss (perhaps with health that scaled a bit based on number of players in the party). Boss defeated, dungeon cleared, party auto disbands, loot is gathered and sorted.
Same for me. I thought it was cool other people running around shopping in towns and doing their own thing. But then getting my ass kicked during an event only to have a random guy suddenly jump in out of nowhere and save me from getting killed. Then we both collected loot and went on our separate ways.
If dungeons weren't solo, you'd have a situation with 100+ players surrounding the boss and queuing to kill him.
It would be a disaster.
I really like how the skills are visually. One of the things that keeps me from playing some arpgs is that the combat looks like 4th of July with colors even with melee characters. My rogue in d4 felt like a melee character with a bit of magic where it was plausible (traps, imbue weapon and etc). The clean look of the skills does also help with maintaining the dark tone of the game. Hoping that it stays the same as I progress.
About leveling, I can clearly see that they might sell max level packages on the store like they do on Wow. There probably won’t be any gear being sold but the leveling scaling thing does seem a way to push “max level up” items in the store. They have been doing that on WoW for years…
They have already commented on things like level boosts in their dev blogs. They said that there will be xp boosts on the battlepass but they will be only in the free path; No outright "pay for max level" due to the fact that the game is going to have seasons and it would provide an unfair advantage. They have been very adamant about no paying for power in literally every interview over the last 3 years.
I thought the game looked fantastic.
I’d be ok if they sold max level boosts after you max a toon once. I mean we all know the endgame doesn’t really start until you’re max level
@BVaccaro88 specially if they don’t find a way to randomize those dungeons. Will be a massacre to have to do repetitive dungeons every time you wanna play a new class.
The only thing I'm skeptical about is the scaling. If the whole game scales like that, it really puts a damper on that feeling of getting stronger which is such a big draw of ARPGs to me.
I hear you BUT, the game gets easy as you get GOOD gear. More crits, more dmg, good legendaries with great procs. No worries, it works pretty well. This is coming from someone that has did the end game max level.
@Thirtysilver that's good to hear. I also thought it may be more gear dependant than level dependant, but in most arpg's you're switching out gear constantly while leveling, so getting the best gear may not be an option. I don't know though, since I haven't played it yet.
I lvled a Barb to 25, it was rough at first. But when I hit 25 and started farming legos and changes my Lego aspects around to fit my build the Barb really opened up. I went from struggling on bosses to absolutely dumpstering all bosses. You definitely feel stronger once you start getting gear to fit your build. Plus I love the lvl scaling. I got to start at noon and got to lvl 15 before my buddy’s got off work to play with me. They got through the prologue and we all met up and started running dungeons together and I’m still getting relevant Lego’s and gear.. it’s badass
@Krakur yeah I think not having to worry about what lv my friends characters are is great! Im not gonna go back to a low level area anyways, they would have worse loot so what would even be the point? I think its a good change.
Yeah at first I was frustrated with the scaling then I appreciated it more and it makes all areas relevant rather than past Diablos where you never go back to areas apart from boss bounties
One thing I did really like was the way that status effects were represented on your character and enemies. It made it really easy to see when enemies had a shield, or how much DoT they were going to take. The visual cues in general were done well.
I actually thought the graphics were very good quality for the type of game it is and I agree the art style and music make the world feeling compelling. How the level scaling is handled is definitely the biggest concern for me, and only time will answer that one. With a higher level cap of 100, it's going to be interesting to see how they manage it. I would personally like to see them scale areas within certain ranges, but they might be taking a leaf out of ESOs book and scaling you so that all levels of players can fight the same creatures and do relative damage, it's the skills/health that make the biggest difference.
For what the game is, the amount of other players felt about right. Hopefully they keep the amount the same. Towns felt like a real gathering area with 10-20 other adventurers hanging out in the main and 4-5 in the small ones. The random events I did alone about fifty percent of the time and hardly ever more than one other player or one party. Was kind of fun sharing time because it wasn't a mob, just like 2-4 joining up to save a caravan, good times! Also the main story dungeons where solo for me, if I remember correctly. At least for me, I was mostly alone in the other dungeons too. I didn't replay any dungeons and just played it to clear the map and had plenty of rare and legendary gear and materials, so don't think you have to grind dungeons. It's pretty clear it'll be easy to tailor a legendary set to your build, like you can add gem slots to drops you really like that don't have them. Or break down a legendary and then add it's ability to a rare and it becomes legendary. I found fair and rewarding so far. Also the level scaling isn't exact. Different zones only scale to certain levels and being under or over by even one level makes a difference, so don't think every area is your exact level all the time.
After spending time upgrading gear, their effects, and moving those effects around on certain legendary pieces I felt a lot more powerful at 25. I mess with my build all the time, (flame shield does stupid good dps) and am finding new ways to clear faster. I sm having fun so far
I like D4, the gameplay felt fun and I’m excited for release. I feel like it’s in between D2/3 and POE. I’ll probably end up playing every class
Surprisingly addicting, maxed out all 3 of my classes. Optimization seems solid as well since it was running on maxed settings on my RTX 2060. Will definitely play Druid and Necromancer next weekend.
*This weekend ;)
i actually played the end game beta and i hated the druid. Every other class was good.
you said "maxed out on my 2060" like the 2060 is hot. Idk, just weird flexing a graphics card that's a half decade old bwahahahbhaha
I mean, I wonder how well it would run on my 4080 16gb? Now that>>>>>>>>>>>>☝️>>>>☝️>>👇that is a flex kidboy koddenton
@Ramrod bLDM whoosh dude
I agree on all points you brought up, very thoughtful review of the beta! It's an mmo in all but name, it might actually be a good mmo but it departs from what diablo has been and our expectations of it.
With the exemption of super big raid bosses I could do a lot alone which was nice. Sometimes there were too many people in town but I loved running into them in the wild and just doing an event
The absolute best part about Diablo 2 was the randomization of the world. Same with games like Titan Quest. It was the newness of the exploration each time you started a game I kept you interested. Without that randomization there's no wonder once you've been through it once
Most noticeable bugs for me were on barbarian mechanically, the lag of the game, and invisible walls not letting us go through certain ways from the main city. Also trying to fight the world boss on sorcerer got finicky because there are mechanics that require you up close and personal but your auto attack is also auto set to your movement so there were a lot of times where it would interrupt vital moments trying to do mechanics. (Yes I could just change that, but the point is to test the game as given to you since not everyone would do the smart thing)
Yea I always had lag
Barbarian was the most fun to play overall but the boss fights make it almost unplayable with all of the dot crap on the floors so you end up being stuck running around praying for flask charges and the rare opportunity to attack while not standing in goop.
If you hold shift, your character casts standing still
I've found the invisible walls to potentially be the world loading/ rendering the open world and random players, as well as disconnecting the players you're connected with in the main city. From my experience that's what I've came to the conclusion and if your connection isn't the best it'll be a longer waiting time before you can run out
@Michael Finney a little misinterpretation here, when I was talking about the auto attack I was referring to the world boss size being so large that targeting the ground to move to was interrupted by auto attack being connected to movement. The radius needed to be at to survive the big circular twist attack it does is very small and right ontop of it. Because of this it triggered auto attack often and would impede gameplay mechanics.
I'm also a huge fan of Diablo 1 and 2 (to the point I play 1 every so often modded and unmodded). During the beta I did feel weird at times with the mmo aspect so I agree with you there for sure. I'm hopeful theres some build variety I did get a legendary power that seemed pretty okay. I'm also hopeful more of the end game loop is enjoyable because while dungeons are still there in end game I believe theres some other things + whatever they do for season to look forward to.
Will be trying necro and druid next weekend. 🤞
Loved seeing cooperation in the open world: it was fun to run into players of any level and be able to cooperate, then go on your seperate ways without the fuss of having to make groups.
Thanks for the great review. Appreciate the fact that you not only give your opinion on game mechanics and such but also explain very well why you think that way.
I got you on everything but the visuals. This visuals are amazing to me, there are not many games like this where you can zoom in and it still looks great. Your character looks just as good close up as far away as thats all the cutscenes do.
Poe has people scattered over every single town and it still managed to not be an MMO. It'd be nice if you could toggle other players on/off when you leave town - which would also be a solution to the level scaling issue. If you toggle it off, and you play "privately" with friend invites only then scaling is turned off.
my favorite part was easily the combat gameplay. I felt like the difficulty scaling was off a bit, not horribly but could use tweaking. For instance, I went into one dungeon and worked through it to the boss monster at the end. I gave it like 5 or 6 tries and couldn't beat it. So i went to town and upgraded 2 items, then went for another try and I rolled through the encounter. Maybe it was me practicing but it felt to me like the itemization was to impactful compared to the difficulty, like both ways too. I don't think I performed better with the fight mechanics than any other time.
Detail oriented and to the point, no filler or fluff, thank you.
It’s been awhile I’ve been excited for a release. Playing the beta and having fun co-op campaign, side quest and dungeons made it all fun and gave me the itch even more for the June 6 release date
I definitely agree it’s a mmo for sure. I’m new to the franchise so I don’t have experience with what it was before but I personally like mmos like this so I’ve enjoyed hopping in. If this is not what the game was beforehand, I’d say now it’s very comparable to RuneScape, Black Desert Online even Elder Scrolls Online. That being said, it’s still very different compared to those two for various reasons but mainly due to the story is more immersive than both of those respective stories combined. To me, it seems Blizzard noticed the hole in the mmo genre that was left by WOW that hasn’t been really filled in any regard by anything other than RuneScape back in the day. BDO and ESO have not captured any of that same attention to their games at any point in their lifespan except for maybe the very first month of release. Diablo, however, is not only an already known respected franchise but they’ve made multiple titles already. If done correctly, this will not only net a bigger profit than previous titles but a continuous influx that could possibly last as long as let’s say grand theft auto online or even longer.
My biggest complaint so far is that the game is too zoomed in. Most of the time I played the sorcerer I was shooting at things that were off the edge of the screen.
I wish this whole series was actually third person lol
It is third person…
This is a big issue for me as well. It's not fun to kill hordes of enemies you can't even see, or to just run into things that smash you.
@Eldpoint I think he meant behind the shoulder camera.
I was just saying this to my buddy while playing last night. Wish there was a zoom function
Nice vid. Looking forward to next weekend. :)
I loved Barbarian and then Assassin from D2, but the druid was pretty cool.
All I want to play in the Open Beta this weekend is Druid :)
Played on the Series X, it looked and felt great. I had lots of fun and I like players on the wild. I pre ordered it right after the beta. Can’t wait for this game.
My biggest disappointment so far is they didn’t bring back the monk, my all time favorite class, I will however substitute it for the Druid (I prefer melee class) hopefully further down the line the monk will added (crossing fingers) !
Story wise and art direction, it felt more like Diablo to me. Everything else is not as much but that's not a bad thing. I let go of the idea of having something like D2 again. The game is 20 years old, and the game industry was so different back then. At least we got a solid rebuild of it, and they're actually changing stuff and adding new runewords. I'm excited to try the druid this weekend.
The cut scenes and writing are clearly zoomer-tier. They almost can't get much worse. The constant facial zoom-in's, the random dialogues and character introductions that have some of the worst transitions I've ever seen in a Diablo game....it ruins one of the core aspects of Diablo which was the sequence of events from character to character and act to act make sense. This one is so MMO-y that it's just all over the place like a mobile game and just hopes you either skip it or don't care.
23 years ago if I could have guessed how diablo4 would be in 2023, i would have pictured a far better game then this IMO
Yeah, 20 years ago games were much better!
Good review
I played over the weekend and completed the main story line line and had a blast. Because its a blizzard game it will always be build for the masses for game play and pc requirements
The rubber banding is the 1 major annoyance that can sully the experience enough for me to not play. I enjoyed the gameplay thoroughly and share similar concerns expressed in the video. As for the level scaling, for me personally as I reset my skill points to better reflect my play style, I did notice I was clearing mobs better, so I am hopeful that with better gear and paragon leveling, that'll get even better. I just wish I could enjoy the game even if I am suffering with potato internet connection speeds for whatever reason.
To be fair they did say the game had 0 optimization going into the beta, hopefully it's better at launch.
i really like to solo grind but knowing that you are not alone in a fucked up world knowing there are players around you each town and having that option to multiplay is always a bonus for me. a full single player offline is just a sad world for a game like this.
Playing alone in Diablo 2/ D2:R has that accomplishing feel when you've defeated the game. Maybe it's because of getting thru everything with the right allocation of attribute and skill points and potion management, maybe I might give the beta a shot one of these days to compare.
I just hope bosses have more mechanics on higher levels.
You could see one or two very simples mechanics, but we should have a lot more by the end game.
It feels good that you have to find out how to kill a boss rather then just keep atacking till they die
i welcome Lost ark mechanics lol
I enjoyed this video very much. I found it helpful and just outright perfect before I play the open beta this weekend. I’m interested in this sorta game, I didn’t hop on the Diablo 3 wagon and when I did want to. It was to late I felt. I played path of exile for a couple months before Xmas. And I enjoyed it. So I was hoping Diablo 4 would blow me away with how path of exile is enjoyable but again it’s a repetitive game in itself. So this open world mmo style seems intriguing to me for new content and almost similar with destiny with there daily and public events.
I played the early beta this weekend gone and I was too positively surprised as well. As far as Diablo goes this was what I pretty much expected but the MMO aspect and shared world breaks it for me. When D1 came out I didn't have PC nor console to play so I would go to one of my friends and we would play a couch co-op. When D2 came out I was actually happy than I can finally play it on my own PC and at my own pace. I will probably jump on board with D4 but if Blizz will carry on with this online/shared world thing then it will be my last Diablo game. Which is shame.
Great video Fextralife, it was like listening to your mate describe what diablo 4 is like (Which is a massive positive)
I tried some kind of Thorn-whirlewind barbarian and its pretty busted if you try to get thorn dmg on allmost every item, some bosses more or less killed them self with all my buffs up and normal mobs did like 1-2 hits before they died.
Awesome review man! Good work as always
U r right about hard-core. You get insta ganged frequently. And level scaling means there aren't any "safe" areas to farm. Even if u do farm, u HAVE to have gear improvement otherwise the monsters out scale your pure level growth. God help u if a higher level character pulls aggro to u.
I think level scaling is countered by build synergies. Even if the enemies scale with your level, as you get access to more skills and passives, and gear, you will start doing a lot more damage and having things that chain and enhance/multiply damage; making the pace of your damage much higher. I think at level 25 it’s probably hard to see that flushed out, but at the higher levels like 70 (end game) it probably will be more apparent.
In most games designed like this, halfway or a third to the endgame levels or gear is generally not where you will feel or have access to that power curve. Because otherwise it will not be challenging after you’ve been playing for a year, etc. I personally like this system, it will add a lot of longevity and replay to zones you’ve played before. Having a side quest or mission in a prior zone will still always be an adventure.
I think you are about right on scaling. Mobs up in level, but not with your gear. I also think if you want the "I want to feel powerful" feeling it is about world tiers and not zones because the idea is the whole game is your play space not just this zone or that zone based off level.
What will make you feel powerful is after world tier 3 for a bit you drop back down to 2 you'll feel like a god. To me that seems more what they are going for which I like. The idea to me of having to clear that whole area before going to the next so I don't trivialize it seems awful. Maybe I want to go to the Dry Steppes right away and come back later I don't want that to feel without a challenge and not drop loot I want either.
One thing on the area leveling I noticed with my other half. I was level 25 and the creatures for me were 25. They were level 10 and even tho they were in a group with me as leader, the enemies were level 10 for them. Not what we were expecting, but a nice thing as they weren't insta popped and when I went into their world I didn't insta kill the enemies either. I rather liked that feature. I do hope they bring in pets to gather gold again, or at least extend gold pickup.
I wonder if that only works in a group? Because I got 1 shot by a unique following a higher lvl character who was running away. Hardcore character too...
Bro I hate that feature if I need help in my world I want my OP friend to wipe them out for me
I had my exact expectations met. Came into this genre from path of exile and put a good bit of time into that. Tried diablo 3 but hated the art style and im playing diablo 2 to get me through until this drop. I like it
Last Epoch is a really good game as well. I may even stick to that game over Diablo 4, not sure yet though.
D2 is goat ❤️
D3 eh reaper of souls 🤮🤮
The art style in d3 looked like star wars clone wars.
@Bumbum Inspector I just bought last epoch and have enjoyed it so far. Gonna wait to try the free beta for d4
Biggest change I'd want to see is drop rates for rare and legendary loot. It could be because it's a beta, and maybe they want us to be exposed to the gear we could be getting while on the grind, but they were dropping just way too often. I know Uniques weren't part of this beta because they are behind World Tiers 3 and 4, and those are supposedly the new "Legendaries". But if the grind will be for me find great Aspects from Legendary gear, and to apply those potentially to Rare items I really like or already have, I feel they are just being thrown around too easily from what I played in beta.
Thanks, you actually informed me so honestly that I realize I might not want to get D4 after all. The cons are really all that mattered for me.
Bro you consistently make great content. Love your vids. Keep up the good work
I think knowing that we're headed into a MMO experience, with Blizzard at the helm... as cynical as people will be, it's probably a good thing. This beta is very much a stress test, so aside from launch day issues, I don't think you have to worry about queues or rubber banding. It's the same server environment WoW is played in and you really don't have issues like you're worried about here. You'll have less because no one is forced to select a single server.
New to Diablo, so bear that in mind. Having said that, it felt single player to me in some ways, because even though there were a lot of players in town, and occasionally some in the open world, there didn't seem to be a party queue system. That right there stops it, for me, from being an MMO, despite having some features of MMOs. The entire beta, I ran around by myself, doing my own thing. When I entered a dungeon, I was by myself. Occasionally saw some players in the open world, and if they were headed my way, we'd do a few fights, usually an event, and then we were alone again. It was like having an NPC for a few moments. I think of FFXIV and the party queues for dungeons - none of that here. In town there's global chat and there are clans. I guess my point is they went halfway, or part of the way at least, but they're still missing things to make it feel more online, if you really wanted to. It would be great, imho, if you could have it both ways, which is how I feel it almost is now. I played the whole thing by myself (only up to level 21, no world boss), so it felt single player to me. A way to queue with some people for a dungeon would have been fun. Probably global chat would have helped me know when there was a world boss, so missing that is on me.
I think my main concern is build variety. The skill tree seems sparse, and the bar has only 6 slots, so it feel like there will be 2-3 ways to play each class optimally. In PoE, choices you make on that massive skill tree greatly change how your character even operates in combat. None of that here, really. I played sorceress, and different elements mostly felt like I was playing the same with some different spells. Maybe other classes have greater impact. I'm not advocating for the huge skill tree like PoE - that's not for everyone - but I do enjoy PoE in that the 3 seasons I have played through the character was hugely different, depending on my choices. Paragon may add some nuance.
I hope they add more classes than just the 6. There were only 3 classes in the first open beta, so that of course is why it felt so samey, but hopefully they bring back more classes.
I'm concerned about the Battlepass, as those often make me end up hating a game after a while, as I feel like I have to log in every day, even when I don't want to, and grind repetitive things just to complete a Battlepass like I have a second job. I love to grind, so this normally would not be a problem, but Battlepasses, depending on how they are built, can burn me out if I am not allowed to just log in when I would enjoy doing so (which would often still be every day, ironically - that fact that I have to for a game mechanic has in the past wore down that enthusiasm).
I had a lot of fun though. Possibly all that matters!
"Blizzard is smart enough" - I laughed really hard at this one, thanks for the experience.
Well I probably speak for a very small amount of players when I say this, but this is my first Diablo and I absolutely loved the Beta. I guess I have the advantage that I don't have the previous titles to be angry that this one isn't like anymore 😅
I don't know if you just made a bad build, but my gameplay at level 25 was dramatically different than when I started the beta. I was critical popping massive groups of enemies with my melee rouge build and felt far more powerful than I did during the leveling up phase. I also played it way too much and had legendry items in every slot that had actually meaningful skills for my build. It felt like a lv 100 type of synergy, minus the one off item stats you can't get the mats to change during the beta.
Same here. By level 25 I was speed clearning, just destroying everything in my path. It was awesome
I really hope it has a strong end game because the beta was amazing. But as we all know it comes down to what happens after you clap the last bosses cheeks
I think the speed/level scaling concern will start to sort itself out when you hit paragons. I feel like the enemies will stop scaling after 50 while you continue to grow with paragon levels.
The real scaling comes from world tiers. Once you hit 50, the paragon levels and gear will let you start pushing into the higher world tiers, or you can stay on lower tiers if you want to faceroll.
Yea this is how diablo immortal works. World tier 1 enemies scale to your level but after you've gained paragon gear you are super OP, then you switch to new world tiers where content is set to a paragon level and higher world tiers drop better loot
It's weird that there are 2 camps on the Diablo Multiplayer angle. I sit in the camp that Diablo has ALWAYS been best multiplayer. My best memories are playing with pals from D1 to D3. I do think the lag issues are a legit concern though. That said, I loved what I seen so far. I agree that there is a potential issue with the live service aspect if they handle it badly. I'm going to wait to see on that aspect to see how it looks though. Blizzard has been a bit cagey about details I suppose. I think gameplay wise the only thing I wasn't too thrilled with was all the crowd control and "poop" bosses drop on the ground. It's a lot more challenging to almost the point of frustration. I was playing on Veteran though and it does make the victories a bit sweeter. I guess they're trying to harness that souls-like vibe. Kind of shocked to hear your complaints on the graphics. I thought they were pretty solid. The in-engine cut-scenes are REALLY impressive and have that level of Blizzard cinamatic I'd expect. Anyhoo, thanks for posting your thoughts.
Pretty honest review, so thanks for that.
It's rather worrisome that most of the mmo elements mentioned are basically pretty bad negatives, like queues, rubber banding and no solo mode. It really seems like it's to incentivise microtransactions. We know there's a battle pass, some sort of enhanced battle pass and the game seems exactly set up like a lot of engagement hungry ARPG's that go after your wallet. Unless the game is p2w I'll likely give it a go, but I'm not at all hyped.
It felt so good to play D1 and D2 and feel the actual content and story without seeing random players dressed as chickens. Because I guarantee you it's going to happen.
Agreed. What bothers me the most is that all the marketing was leading us to expect a return to form of d1 and d2 and instead we got an mmo.
I had already made my peace with not liking "diablo" anymore after 3 came out... But then they got my hopes up again only to go and frustrate them.
@Walter Girao The majority of people love the game - can't please everyone.
@Alex Capek the majority of people like pachinko/slot machines and have never even heard of niche games like diablo 1.
And that's fine... Like I said, the problem is them saying they agree with me but then releasing an mmo instead anyway.
@Alex Capek i can go back to "not liking diablo anymore"... The frustration was unnecessary.
Next time just announce an MMO!
@Walter Girao cool story bro literally no one cares if you don't like the game, don't play it if you don't like it. bitching ain't gonna magically change the game when its almost out
As long as the adjust the timed drops of the world bosses to suit different world times I'm happy with what I saw.
The itemization is gone be really good in end game, is gone be like d2 only diff is the legendary abilities that you can transform over to rares, what makes it even better imo.
i like the mmo things but i hope we get a bit more in depth with the skill tree
Thanks for this review because I was wondering if I should check it out and you just saved me a lot of time
nice I love it! it gives diablo and arpgs in general more life! playing diablo 3 I always wished there was more mmo elements like chat, group content, world bosses, dungeons etc... as a person who loves online games and only plays online games im more hyped for diablo 4! just preordered....
The scaling seems like a non-issue. In the worst case, the world zones scale to your level - but your level is only a part of it, your paragon and items are more important. I assume with those you'd still be able to steamroll old zones.
But also, I feel like zones maybe only scale up to their limit? Since I did notice a lot of unavailable zones all have a high level requirement, clearly there's some hard limits in there.
I assume world bosses might be exempt though, those likely always scale.
I’m hoping zones scale to a specific limit. In the end game, doing the sigils, it would feel kind of silly to go to an old zone to reach a dungeon and face mobs that are the same level as you, someone who (probably) defeated Lilith.
Having every zone have the same difficulty level makes me question why I even bother levelling up in the first place.
I enjoyed my time with it when my friends and I weren't running into rubberbanding, invisible walls, or plain, not able to load into any dungeons. I like the over world. I will say during the story missions the boss fights felt like a "the floor is lava" simulators. Especially as a melee centric build this is a huge problem when I felt like me, the barb, literally watched my friends, who were both wizards, being the only ones who could even get to fight bosses given the arena, massive amounts of aoe pools or having to dodge wave attacks... never felt like I got stronger given my play time either since everything is exactly my level or higher. So I have concerns but I'll give it a chance come June.
Invisible walls happened to me at least because "i was not supposed to go that way at my level" from what i have noticed and it was working fine if i was taking another path to reach the objective.
@De Nome yeah I ran into that bit. Most notably, I was talking about invisible walls stopping me or teammates from walking back into town when we've already been there. We've even walked clear around and couldn't zone. It's like the game locked us in a particular location. Couldn't even town portal. Everybody had to restart to get it working again. Obviously a bug. I'm just hoping they figure that kind of live service stuff out before launch. I'm optimistic though.
Personally I love mmo’s and so I know I’ll most likely enjoy this style of Diablo but I can see this being let down for hardcore Diablo fans. Hopefully it’s an enjoyable experience for everyone
Also, one thing to note on the PC performance side of things is there appears to be a memory leak error. I have 32 GB of RAM and a 12 GB VRAM card and I was still using all of my GPU ram and 78% of my 32 gig system memory. Very odd.
i super enjoyed the scaling, made everything i did relevant, power increase comes from more skills and procs etc!
I think you nailed it with the ESO comparison.. that was my thought watching streams this week
Unfortunately, I played a lot of that game and got tired of the constant 'balancing' that would ruin a build I spent time farming and perfecting
D3 has had updates to sets and skills, but an MMO lives and dies on that to make players chase something new all the time
This one merits a wait for final product launch, because even review copies will be incomplete without the live service enabled
Exactly this. Being a casual dad nowadays makes me want to have my own free and personnal experience to experience any game.
Tired of being pushed by fomo, time gated systems and constant balancing.
My only real rubber banding was in cities. I'd go to leave and it was like hitting an invisible wall and would push me back. I couldn't even teleport to a different one it would just drop me right back where I was teleporting from
I think it's got some of every diablo (123), plus its own thing. What i really didn't like about it so far, its got too much of diablo 3. i thought it was okay (d3) but i missed the creepiness and gothic feel to it, from d1 & d2, those felt very medieval. 3 & 4 are too colorful for lack of a better word. I'll see how the release goes before i make a decision to buy or not. OH! I REALLY LOVED THE CUSTOMIZATION IN D4!!! d3 had a little bit of that, but i spent a lot of time making each class look SO different.
You know the mage was awesome I did a split build with hydras and blizzard and a few other things than I did a full fire build would seem the weakest I did a full shock build which seemed pretty good but the rogue seemed like marksman was super OP and melee was not and the barbarian just overall needs a lot of work it just really wasn't viable to do anything on your own. I do think that sorcerer was the best overall feeling class. I can't wait for next weekend with necromancer comes out
Wife and I tried the rogue. We both disliked the marksman skills and (over) enjoyed playing with daggers and melee skills. We had that OP feeling you seems to have missed and i guess, we didnt found a way to make the marksman better than the melee version of it. Things will get interesting when the game will be fully released, as we will have all the time in the world to mess around with builds. As a long time D2 sorc fan, i never been able to enjoyed that class in D3 and so far, in D4, its the one i liked the least, surprisingly. Barbarian got me up for an whole night up, wich it starts to be tougher, as i grow older, haha. For the necro, yeah bud, i can't wait to try it as well as the druid.
@Trys78 I will say I didn't give rogue melee that much of a chance I did play Marksman a lot and I liked it a lot but it was like super strong single target damage which I liked but seemed a little Op.. see in d3 I played dual wield fury lifesteal barbarian and I didn't see that kind of a build possible with this version of a barbarian maybe I just didn't notice something but if you can't it seems like real bummer..and u cant use a shield which I just don't understand at all but yeah cant wait for necromancer
Shadowstep and Flurry together REALLY pounded. Did a lot more damage than barrage
Well the level scaling makes sense if you can go all over the map or essentially start anywhere. That would be silly to allow you to go to some far side of the map where characters are level 50 and they wipe you out but they said you can go anywhere and start whatever quest you want
I miss when items you found were what made your character stand out and look cool, not which ones you have to purchase.
The game is very good but I do agree that the current beta does feel a lot like playing an MMORPG.
I personally do not play MMORPGs because I find that kind of gameplay just doesn't fit story-driven games with cutscenes or reading. I remember playing World of Warcraft when it came out and having people in my party nagging me to hurry up because I was taking time to read all the lore. That was pretty annoying and instantly put me off playing the game.
And even if I could still play the Diablo IV beta without interacting whatsoever with anyone else - which I personally didn't - then I still find it annoying seeing other people running around all doing the same quests as me. This is completely immersion breaking for me and makes my character feel a bit less special because basically everyone else is also doing the same quests as me. I really do want an option to play the game completely solo, like I did Diablo III, even if I realise I would still have log in to play it.
Honestly the endgame is what I really need to see for this game. None of the rest matters if the endgame isn't repeatable. What I've seen from the beta so far isn't worth 70 dollars.
This. People, even popular streamers, complaining about what amounts to the "early game" forget what it was like in the "early game" through Story Mode.
Yep. Also, let's be real: no one would pay $70 for this game, if it was not named "Diablo 4".
I have a feeling the endgame content of this will be weak AF.
Respectfully, I disagree. I think it already feels like a premium product in many ways.
@paullucci how is it a premium product? We aren't talking about a movie man. The cons that everyone brings up are not the things that will bring you back to the game. Also none of those things set the game apart from anything else. For 70 dollars they have to provide legitimate substance to pull people away from other established mmos. Why would someone drop wow and pay 70 dollars for a less fleshed out version? Because the soundtrack and cinematics are good? If that's what you want there are movies for that
@felipecci I agree
This weekend exceeded my expectations and I'm excited to really sink my teeth into this game. The character customization options are really bad though. I hope there is some work done to that system before the full launch in June. Some of the hair/facial hair options I'm convinced were bugged and not the end product blizzard was looking for.
Regarding the graphics, what are arpgs out there that make full use of a powerful PC? I feel like most are as or less graphically impressive than D4 so I'd love to play some stand outs.
So, how big is the file size for the beta? Anyway, for me it's the level scaling and itemization that gets met worried. Is ti going to me somethin like in losk ark where you need a certain value of item power in order to face a particular content. And the mobs that are scaled to same level as you are kind of remove the satisfaction on overcoming a zone with higher level mobs or steamrolling through puny low lvl contents, in my opinion.
I was super hyped for so long, since I loved Diablo 2 (and Resurrected), and I thought they'd learned from Diablo 3 based on earlier teasers. But... learning the details of all this MMO stuff... I think I'm out. Or at least for this year, and I keep an eye out for a future sale like I did with D3. I just want to settle into a gloomy solo game, not wait in a queue, socialise, collaborate, emote or see any random flamboyantly overdressed characters running around (other than me) ruining the atmosphere.
Not really a fan of MMOs anymore but I'd be willing to give it a shot if the end game isn't like raids for WOW/ESO. Where you have to have a clan/guild/randos to complete.
That's part of what I loved about the Diablos. Singleplayer with the options of multi. Guess we will see when it releases.
I dont mind the MMO aspects too much (though RIP hardcore players) but the thing that most concerns me is the level scaling. ARPGs have always thrived on the cycle of progressively getting weaker as you progress only to find a broken overpowered piece of gear that catapults you back up in power. Im afraid level scaling will negatively affect that gameplay loop.
That's where difficulty levels come in. Unfortunately, we only got to see the first two.
Maybe Activision Blizzard intend on making a true Diablo MMO, maybe that's why there are some limited MMO features in D4, to see the reaction of the players and to see how well they fit into the game.
I had the exact same thought. Really liked the game, but I feel it is heading towards an MMO model
This is what the new generation wants. The skeptical can stick to D2R 🙂
I'm really looking forward to this. I've played PoE, Lost Ark, Last Epoch, Titan Quest, and the Diablo Franchise 1-3, now the D4 Beta.
I always wanted a casual MMO/ARPG like PoE and Lost Ark, but doesn't gouge me with "Optional Helpful Items", though "optional", are practically required RMT purchases to stay competitive.
I normally never pre-purchase games, but Diablo is "That Franchise" for me. It just automatically gets my money, until I die, because the nostalgia is so potent. Also, I can come back to it whenever between game releases and kill a couple 100 hours.
I played all 3 available classes to 25, and loved the Rogue, I'm really looking forward to the Necro, but mostly the Druid.
I agree with pretty much all your points. I like the social aspect of Diablo IV, _but_ I wish this was a toggle option. Maybe you have a statue in the hub town you can interact with that makes you play solo except for world bosses (where you'd "phase" along other players). Being a forced MMO is something I wasn't very fond of either.
As for the store and battle pass, the devs made a post and said in various interviews that it'll be only for cosmetics. So unless that changes in the future (God, I hope it doesn't) I think we're fine.
Also, did you have any performance issues? I've been reading an alarming number of players who have a Gigabyte RTX 3080ti GPU, and that it fried in certain portions of the game (particularly at the chapel flashback cutscene). Apparently this is only affecting _this_ specific model of GPU, but it's still very concerning.
There doesn't seem to be much incentive to participate in the MMO-like features. Except for maybe the world bosses, which I wasn't able to check out this beta cycle, everything was simple enough to complete solo. Better events might help raise that incentive by providing more challenge and nuanced objectives. Maybe more of those are to come, but for now the simple objectives I've come across were pretty easy to tackle alone.
You actually get bonuses when near other players or in a party.
@JDTW ah, I didn't know that. Might feel a bit different too at the open beta when there's more folks running around.
I think that small enemies should scale 0.8-0.9:1 with the player, while medium and big enemies should scale 1.0-1.2:1 with the player. This way you get an increasing difficulty curve and when you finally out-level the level range and go back and spank them easily, you feel the progression. If everything just scales 1:1 you will feel like you are not making progress.
Great idea!
@discipleinc Thanks
The pace not changing is a flaw with having the world level with you. I wonder if this could be alleviated by giving a slight boost vs mobs when you level... because finding good enough loot to feel powerful doesn't seem to last long enough (if you find it at all, in my case). Regardless I still had an awesome time leveling my sorc and rogue to max and am skeptically hopeful for full release.
I think once you hit level 50 is where things will change a lot because you'll unlock new world tiers. I'm thinking this starts to become how you scale the world. Rather than it being zone x = 10-30 zone y = 30-40 you change the entire world to level up and down. Time will tell.
If you accidentally find an item for your other new character.. example, I found a level 7 bow with 220 hit power, with my 25 barb. Suffice to say, the rogue was OP, that bow got me to lvl 20 in no time whatsoever, 3 shots to kill bosses, that took my barb at least 20.
That's good to know, it's seriously making me reconsider buying this game
Thanks for the in-depth info. Now I know this game isn't for me. I'm not an MMO person.
Kudos to all the people who will enjoy the game.
I had issues running into invisible barriers constantly.
Also triggering items.
Seemed like a lot of bugs but I loved playing.
That’s why they didn’t release it yet. I hope you took your time to report the problem 😉
The level scaling, always online and Blizzards performance with D3 release have left me too cautious. I will wait for the post release reviews and see. I hope Blizzard doesn't mess it up.
To be honest I would have loved if they had done away with seasons. I'm burnt out from having to re-level each season just to stay in the "ladder" pool. They mentioned 4 seasons a year which means having to re-level every 3 months or so. I'd have loved to be able to just continue to progress on a single character.
As far as I know (And I'm happy to be wrong) is that Seasons are different in Diablo IV. There will be no need for you to start over. Seasons in Diablo IV will offer new items and specific tasks/mechanics for the player to conquer. Can't recall where I heard that but there it is. I too hated Seasons in Diablo 2/3.
Will they have ladders along with seasons?
Never played any seasons, mate. They are optional.
When I wanted to play Diablo again, I started the whole campaign once more, sometimes on hardcore.
Never ever played a season
how do you progress a character that can be maxed out 15 times over in a season for an entire year or 2 without reset. you will far surpass doing all the content in the game before the season ends, and the next season isn't going to be adding any game changing game breaking content, without the season resets diablo playthroughs would last a couple of weeks at best, and would be months-years before they returned just for nostalgia purposes.
@James_ Tiberius_Kirk this is most certainly false, in 3 months time between seasons they do not have enough time to develop let alone test enough content to keep players engaged for the next season without the relevel, and the relevel is honestly what keeps a lot of people even coming back after the first couple playthroughs on a few different characters. by the end of week 1 of release there will be thousands of players close to or at max paragon and nearly fully geared.
The lvl scaling is gonna slow you down so much if you wanna go to act 2 quicker your just gonna have to skip dungeons and side quests or your gonna be 30 plus vsing quills
It's a bit annoying that once again our character is "the chosen one" rather than just an adventurer. Agree with most of your analysis, particularly the repetitive feeling of dungeons.
I honestly feel like if I wanted to play a game like this I would just play lost ark. The skills seem more fun, the builds are more vast, there is more content and visually it just looks better. I feel like diablo 4 looks like a watered down version of lost ark with the theme of diablo but it doesn't feel like a diablo game. I hope i'm wrong and this game turns out to be great. The beta just has me worried. Thanks for the in depth review, it's definitely given me a lot to think about. I'll try again with the open beta and see if keeping in mind some of the things you mentioned can help me keep an open mind.
Barbarian Ideas
-Hits a little harder overall
-More visual flair and impact to combat
-Better tanking and survivability
-Short range dash added to all basic attacks
-More Dual Weild Synergy
-Leap
• Triggers Berserker
• Shorter Cooldown
• Better targeting
• Faster
-Better Resource Management
• Skills produce more Rage
• Skills cost less Rage
-Frenzy:
• More Stacks
• Activates Berserker
• Frenzy stacks increases speed for all attacks
-Berserking
• Last longer
• Adds base damage reduction
• Damage increase per life lost
-Shouts
• Last longer and more of them
• Shorter Cooldown
The gameplay me of a lot of Van Helsing. A huge game with alot of content
The level scaling worked very well, especially with parties in a dungeon. My buds and I had so much fun.
Depending on how well they support the game, I think this will mostly be a gap filler until PoE2 comes out, and also Last Epoch 1.0 has a lot of potential. I had fun in the beta but it didn't seem nearly as immediately interesting as PoE. I'm def not going to refund it, and I'll put some good time in, just not sure I'll become an endgame grinder.
To your very last point, I've a few people ask me what I thought about it because they aren't sold on it yet. My main advice to them has been try it out and see. If you weren't already a big fan of Diablo or MMOs, then this will be hard to win you over.
Completely agree with your takes on this and all those are valid if you have a good internet, and can take time off work. Diablo and MMO really don’t match up.
I prefer this kind of repetitiveness and these fun boss fights over the 2min GR speed runs x1000 in D3… And I hate the immunity system in D2… so this game is looking very good!!!