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Minecraft 1.20 Snapshot 23W12A - Trail Ruins, Pitcher Plant & Calibrated Sculk!
- Опубліковано 1 чер 2023
- Minecraft 1.20 Update Playlist ► • Minecraft Updates
Snapshot 23W12A is the first of Minecraft 1.20! Sniffer Eggs, Pitcher Plants, Suspicious Gravel and 16 new Pottery Shards!
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00:00 Snapshot 23W12A
00:35 Double Sided Signs
02:23 Vibration Resonance
04:01 Calibrated Sculk Sensor
06:12 The Sniffer Egg
07:54 Pitcher Plant
09:16 Suspicous Gravel
09:57 New Pottery Shards
10:52 Trail Ruins
12:50 How They Generate
13:44 Trail Ruin Rooms
15:40 New Armor Trims
17:29 Other Changes
Featured In This Video
#minecraft #minecraftnews #snapshot
КОМЕНТАРІ • 2 133
Massive snapshot! Let me know if you like the deep dive on the Trail Ruins structures!
Yes I think it's great
Hey @xisumavoid, you missed out on showcasing the new cherry blossom particles, just wanted to point that out to you if you plan on making a new snapshot video to try to catch up on it.
Does copying patterns work the same, I notices most of them had mossy stone blocks underneath, except Silence?
Don't you think that the Silence trim droprate is a bit too harsh?
you would need to raid 80 cities on average, which sounds just simply insurmountable.
Why not add it to the warden's lootable? He is a challenge to kill after all and this can be a decent reward (of course the droprate would need to be like 10% or something)
In my snapshot world, drowneds had a unique animation when I was searching in the ruins
Skulk Sensor updates means this is Caves and Cliffs Part 4
I personally think the caves and cliffs update is everything shown in that minecon live (i don’t remember that year) and this wasn’t shown, so this wouldn’t be caves and cliffs 4
Is every update now an addition to Caves and Cliffs? Was Caves and Cliffs so good that now every update is Caves and Cliffs?
@3clipse archeology then ¯\_(ツ)_/¯
@DeadHeat16 Minecraft is yes.
I like the new ruins. They're actually also somewhat historically accurate, when Pompeii was buried in volcanic ash, most of the buildings were almost entirely preserved, and there's still paint on many of the walls
I like how everyone who's pointed this out has managed to come up with a different example. Pretty educational.
@Demented Duskull Speaking of that and Rome, their have been multiple instances of finding Roman mosaics with color intact. That was kinda the first real-world parallel I thought of.
In Israel there is city with a building (not Jerusalem) that is 2500 years old and is colourful and beautiful
I am interested by the fact that the Warden is referred to as the "Mourner" in the pottery shard, i bet this will inspire MatPat to create yet another Minecraft theory!
Just an FYI for all, this is the first time Cyan dye can be made into a quasi-primary dye, leaving Gray and Purple dyes left as the last craft-only dyes
I think either if mojang really wanted to add those dyes, adding plants in the nether or maybe the end would be perfect
@Batdefinitely. I still don't get why you can't technically get purple dye from chorus flowers. But a suggestion for grey dye could be that it doesn't even have to be from the nether or end. If they ever implement an actual volcano biome and ever produce an ash block, you could just have something like an ashy flower instead. Obviously they wouldn't be able to grow the same as other flowers because it's an ash flower, but they could then be found in the overworld and the nether.
Finally these dyes won't just be boring ovals
@Daniel Thatcher maybe it is bc chorus fruit is a fruit, imagine you can get red dye from an apple... They need to add new biomes for the flowers that will give purple and gray dyes, its content for the future.
lily of the valley for grey
One cool thing I hope they’d add is the ability to create our own suspicious sand/gravel by surrounding any item we want in a crafting table with sand/gravel. Makes for some fun setups for minigames. It’d have NBT data so I’m sure it’ll store things like item enchants and pottery designs. Unsure if it’s smart to have enchanted items inside the sand though…
That would be cool!
that is such a nice idea! I love slight texture changes for building as well - so not having to tediously collect each block would be great
You can actually do that with commands already
@Gabus Deux Still, a survival/creative friendly way to create fragile blocks like that would be nice to play with.
that would be an AMAZING idea! a digging minigame :D
The "guard tower" structure looks a LOT like some of the forms you find in the ancient cities, just in color, which I find really fascinating.
Makes me think the two civilizations had some amount of lasting cultural exchange going on or may have been one and the same. Also, the presence of the Mourner shard in exclusively the cold ocean ruins has similarly large implications for the lore.
They probably existed during the same time period
guard tower also shares some similarities to the pillager outposts too
X, I disagree with your interpretation of the colors in the trail ruins. The fact that they are buried actually means that (under the right conditions) it would be better for preserving the colors, so I'm glad they stuck with strange, colorful builds rather than going back to the "everything is cracked stone brick" aesthetic. Many of the ancient builds that we have unearthed in the middle east have been found with large colorful murals.
Yeah i feel like that’s the main reason people seem dislike the trail ruins since it’s quite a lot more colourful and different to the many grey black “stone” structures we usually get
Personally, my gripe with them is that they're full of sand/gravel, and it doesn't really make sense to me to have sand in the middle of grassy biomes localised entirely within these ruins. I'd be fine if the sand was replaced with suspicious dirt in non-sand biomes, though.
@Marshall lee 63 it's nice and refreshing, and it parallels to real life with societies like ancient china, aztec, etc. people are just blinded by the comfort of familiarity and nostalgia.
@fast boi the way i interpret it is the structures were built partly using sandstone and normal stone, but over time they fell victim to weathering and eventually broke down into particles. if the people of these societies used terracotta in their jungle structures, what's stopping them from using other foreign resources?
I think that if these structures were just another boring grey it would be bad because they’re underground, they need something to bring visual intrigue to them when you’ll almost never see one entirely unearthed.
15:20 ruins can definitely be colourful in real life - especially if they're buried! Exposure to the elements and oxygen destroys pigments very quickly 😊
I LOVE the underground rooms!!! Out of everything they’ve added it feels the most like Minecraft. I can imagine clearing out the sand and living inside while adding onto the ruins to make a really cool base. Super awesome.
Or completely uncovering them and restoring them to their possible “before buried” state
The colours are actually not that weird. There are real world structures that were buried for centuries and they too have paint that was very well preserved. The sand and dirt is what protected them from the weather
Seeing the theme of pearlescentmoon's base this season, i think pitcher plant is just the right one for her decorations too. Am i right?
It looks very cool yet very alien
I’ve said this in another vid: The calibrated skulk sensor is such a randomly convenient addition to where you can make a key or specific item based pulse.
I will soon attempt to make a minefield calibrated to eggs and snowballs.
The structures are made of glazed terracotta and if glazed terracotta is anything like ancient ceramics then it makes total sense that they're still colourful, in my home city there are several streets lined with ceramics that are more than a thousand years old and that are still as blue as the day they were put there
That sounds beautiful!!!
@Adam Quinn Coimbra in Portugal
@Charmie Charneco wow, I live in Portugal too
Yeah except the ancient ceramics in the Minecraft ruins have been so so old they got buried underground. Anything that old would lose any colour it had
@Grobusk No that’s not true. In Egypt there are a few temples that were completely hurried underground. The dirt and sand is what protected the paint from the weather. If you look up “temple Esna Egypt” you’ll see what I’m talking about.
I think the trail ruins is very interesting. Like the group rooms, halls, Decor, and the roads, remind of of Ancient Rome. They were pretty advanced, with having road networks made by laying gravel and then paving with rock slabs, somewhat similar to the cobblestone roads. Just about all the old structures look pretty well advanced, and well built for being in ruins.
Considering the Ancient Builders are believed to be pretty advanced, it wouldn't be hard to imagine that they had stuff like what Ancient Rome had
Colorful blocks are good. Reminds me of Minoan ruins irl. Also makes it easier for players to rebuild them to what they might have looked like when they were inhabited. What I don’t like are the random ones by themselves
Being able to get a quantity of terracotta in a variety of colors without having to find a mesa biome is gonna be awesome.
It feels a bit like they're setting up for bundles to finally be implemented, now that archaeology involves so many loot tables with such a wide variety of "junk." I'm definitely loving the new structures, and the new trim and pitcher plant are pretty sweet, too! I'll also weigh in on the colour aspect of the trail ruins: if they're sealed away from light, air, and water then they would absolutely be as colourful as they were when they were built; ancient desert tombs are often amazingly vibrant when they're first opened, but fade over time once exposed.
i really love the colors tbh, i think it makes them feel really unique compared to other Minecraft ruins, and porcelins like that often keep their colour in buried structures irl. I do agree though that it would be cool to have more rooms that contain functional block though
The trail ruins are sooo interesting to me. First they look almost identical to the structures in the Ancient cities if you mix and match, but also it gives us context. The ruins have working work stations, which means it was buried not too long ago. It has intact glass which is a huge sign it was recent, so I just would like to let you know in case your channel mysteriously becomes a theory channel.
I hope they make the sniffer egg like the dragon egg, it'll look more consistent and probably better. I wish they also added an animation since they've been recently creating so many cool and unique animations
I love the colour in the trail ruins, I think maybe some air gaps and cobwebs might make it look a bit older, but it gives terracotta a cool backstory with the “lost culture”
In my opinion the sniffer egg item texture looks great.
I hope we see something like glazed pottery or the ability to dye pottery (ie flower pots and vases with unique variants for glazed terracotta) would be interesting
I'm so glad they added more places to find suspicious sand. The trail ruins look awesome! I think it could be fun to try and restore them to their "former glory"
I think the ruins are supposed to be reminiscent of Pompei or similar cities that were buried super fast. Archaeologists find those rooms fully bright painted with murals that were preserved really well because of how fast they were buried.
It was clever to spawn the Trail Ruins in an ocean world to show us what they look like! Thanks, Xisuma
The mourner shard is very interesting. It looks like nothing else in the game. They have teased at a new boss, I wonder if this is another hint?
the mourner looks like a very derpy warden
I love every part of this snapshot. Im not a redstoner, but I know that the community will love the new sculk sensor. It looks really nice. I hope it can be useful for building as well.
I’m actually okay with glass panes being in the loot table. Adds to immersion, archeology sites are typically filled with glass and pottery shards
All the "junk" is also a nice selection of potential creative hooks for anyone wanting to rebuild or make lore around the sites and structures. That seems to be the primary idea behind the system, not to be functionally rewarding, but to give people ideas.
Man I don't what that shit, I douldn't care if it was in a chest but to uncover that whole block to get a glass pane is pretty annoying
@Ronald Reagan good rewards dont come easy. quit acting spoiled.
@Ronald Reagan Well, that's why archeology is essentially an opt-in system. If you don't care for the creatively inspiring junk loot, then just don't bring a brush and don't try digging through the dusty or soggy, old ruins. This is very much a feature more catered towards a niche audience in the playerbase, not something everyone is forced to make use of. Sometimes the pretty blocks peeking through the ground can just be pretty blocks along your way to beating up the enderdragon or whatever other goals you set for yourself.
@Remor For me at least you've hit is dead on! The Archaeology side of this update is overall shaping up to be amazing
I'm excited about the new ruins, it reminds me of how the Ancient Nordic tombs in Skyrim are laid out. I've always wanted to build something of that sort in Minecraft, and now they're adding structures to do that for me!
They should place some suspicious gravel alongside the bone block structures, to incentivize you to fully excavate those skeletons as well.
Here’s a challenge: fully and carefully excavate a trail ruin and then rebuild it using a block palette of ONLY the items you find in the ruins! With maybe only one exception: a block can be substituted for one of its variants, like if you find a pink glass pane, then you can use pink glass blocks. In other words, same material, just different form. Like stairs, slabs, etc…
As a person who cares about renewability, I would like to see ways to… recreate the things you can find in these ruins. Like crafting a pattern or schematic from them somehow. Armor customization and pottery could be just as diverse as banners!
I think the colours in the ruins are great. They make it feel more exotic, which is really fitting for a mysterious and forgotten settlement.
We are most definitely getting a 3rd sniffer plant!
The pitcher plant proves that Rodger badgerman’s mysterious plant leak is correct!
And in the leak, we saw the pitcher plant, and a mysterious wall-growing plant!
Who knows, we may get more!
Too bad he has stopped leaking stuff…
Yup, though from what I hear, Mojang has closed this particular leak vector.
Not more news from Badgerman
RIP Roger Badgerman
@Jesster Craft What's the point in having some random dude leak this stuff if we we're gonna find out about it in a snapshot anyway? It's literally more hype that way too
@Jesster Craft he died as a legend… 😔
I really like how they're trying to encourage exploration in the world. I think nowadays most people don't explore much since they can just farm everything, so having these kinds of things that are only possible to gather through exploration makes things more interesting and gives us things to do even if we've beaten the game.
And thank you again Xisuma for explaining the snapshot!
I love how colorful the trail ruins were but I do agree they could have made the interiors a little bit more interesting. When you panned to the one structure and it has all these funtional items, I actually got a story and history out of that.
I think my favorite armor trim combination would be leather armor with emerald silent trim applied. That might look natural like a stem with some leaves or something...
I would love to see paths between villages being a toggle option when creating a world. It would feel so much more alive! - it would be fitting for the “trails” portion of this update
This is actually such a huge update. Bamboo wood, camels, chiselled bookshelf, hanging signs, sign upgrades, sniffer and sniffer plants, archaeology, archaeology dig sites, 20 ceramic shards, CHERRY GROVE, cherry wood, pink petals, armour trims, piglin head, mob sounds, netherite upgrade, wireless red stone, more uses for diamonds/copper/amethyst/emeralds, editor mode.
Almost feels like trying to conform to a single update theme just hinders their creative workflow... I think not having a direct title for most of the update has given them more wiggle room to think up new ideas. :)
@Lasercraft32 true true, which is honestly cooler
A good use for copper in my opinion would be copper wire, which would be the “redstone on walls” everyone wants
Someone could mistake this for mod. I like it. ❤😊
I'd actually say that the colorfulness of the ruins isn't necessarily out of place. The ruins being buried would likely preserve the colors better as they're not exposed to the elements, and honestly the colorful ruins reminds me a lot of the frescoes in Minoan ruins!
WOW I’m so hyped for this!!! Thanks for putting this together Xisuma, I feel like you always answer the questions we really want to know.
I DO think some of the armor trims should be a bit easier to find. A 1.250% chance just seems too low, especially for the amount of ancient cities there are in a world. For things like tridents with a low drop chance, it’s fine because mobs will keep spawning and you can get it it’ll just take a while!
For the armor trims though, you’d have to what, explore close to 100 ancient cities to get one???
UNLESS it’s a 1.250% per CHEST in an ancient city. Then that’s slightly more realistic.
I'm really loving how they are starting to expand the lore of Minecraft. Also really excited to get my hands on the Armour Trims!
I thought they were getting ready to wrap the update but they just keep adding stuff and making it better and its SO COOL
I love LOVE the ruins, everything about them, the colours, loot, the game needed more interesting structures like this and I love how they did it.
Going to be interesting to see what we can do with high resolution texture packs on the armour trims. Could make them look very detailed.
These new miscellaneous small and quality of life features add up to quite a fun and beefy update despite not being a “big” update. Adds more uses for diamonds, amethyst and copper as players have been asking for. Incentives for exploration and more player expression. Mojang is securing a major W
I think copper needs more since it's only used for spyglass and a brush that you probably won't be breaking many of.
Yeah i was shitting on this update but yeah now im kinda excited they have stacked up a very decent update
@Novr it definitely needs more, but with those two uses, copper blocks, lightning rods, and a trim material, it’s not in a bad spot. This update did a good job making it slightly more useful.
Very disappointed with Mojangs approach on the sniffer though - it’s only (currently) for decorative uses, but it’s yet to fulfill that. I’m a massive builder and i don’t see a reason to go through the entire sniffer process for something that won’t add to a build.
@CheekySEPH it’s going to add 3+ new plants, idk what you mean
The silence inemerald on godl armor might look insanely cool. I love how complex we can make maps, adventures and also roleplay with these new ones. :O Also the new flower is great, because it is so different. I think pearl would love this in her alien biomes.
I wanna see it with amethyst or redstone
The colorful ruins make sense. In China a farmer unearthed the thousands of terracotta soldiers completely painted but they immediately lost their colour due to exposure to new oxygen.
So it only makes sense to have non colourful taracottas on the surface and have colourful ones further deeper
@Prithvi23 I like that idea alot
I think it would be nice to have a small button with an arrow on the sign editing screen that lets you edit the other side of the sign withkut having to move around it
As someone who plays mostly in creative mode these last updates have been amazing. I could see that new calibrated skulk sensor in so many magic themed builds. I also just love the idea of more armor trims as it makes it that much easier to create different factions and city-states.
I honestly love that the loot table for the trail ruins is full of junk for a multitude of reasons. 1, it's very accurate to real archaeology. Often what you're finding is considered "junk" but it's value is in our ability to see into the past using it. Finding an ancient garbage dump is actually very informative! 2, considering the size of these ruins, they're going to have much more suspicious sand and gravel than the other ruins, so you're still very likely to find something "valuable" amongst the "junk"
Love the ruins, incredible addition especially for teaching newer players about all the colourful blocks
I think it would be cool if we could paint pottery
No longer having to break and replace signs is incredible, I'm just surprised it's taken this long
Better late than never
1.20 I call the quality of life update
best part of this update
@Patrick Antony combined with hanging signs. Both the features for signs made hanging signs much better.
one thing i think should come with this smiting templates is like upgrades or modifiers that do more than visual looks as it seems odd that we only have one that is used for upgrades but all of the others are for looks. The new structure is cool and i wonder if it might get a few changes as i did like that one room that looked like a forge. Also did you see them tease that they might be working on a new boss mob.
Personally I do like the random clay colours of the trail ruins, I think that they should have used different blocks.
Also the fact that there is sand is weird in non sandy biomes, I think that it should have sand, gravel and coarse dirt depending on the biome with sand being used in samdy biomes such as deserts and beaches.
This snapshot is amazing!! There's so much to uncover (or should I say dig). The trail ruins and the silence armor trim is so cool!
The Trail Ruins are a new favourite structure for me, the bittersweet story of a happy civilization lost to time. I like the way the story is good with the structure as the loot table and sand signify that there was a thriving civilization and that their remnants have started breaking down into their simpler compounds respectively
I think those new trail ruins are really cool, firstly as it uses blocks that are not naturally generated in the game like the glazed terracotta and mud bricks, and I like the whole idea like it’s a mini game where you dig for treasure.
Matpat is going to have a field day with those trail ruins
His theory seems more and more correct by each snapshot
@Screm What is the theory? >
@Dettoboi Well it's less a theory really and more him attempting to construct a full timeline, interlaced with lots of mini-theories, he's made over a dozen videos on it so I doubt anyone will feel like explaining it here.
@DreadKyller I will watch into it then. Thank you ✌
@DettoboiThe structures were built by people with the ability to build things , and they are now dead.
Those signs are going to come in sooooo handy. Especially with hanging signs now! Someone can now see a shop or building name from both sides!
I think that echo shards could be used in armor trims too, since soo far the only use for them is to craft recovery compass
The plants introduced so far are so interesting, the name and look of them implies they may get a use, like, "torchflower"should be a lightsource
That ancient city trim looks very promising! Not only for emerald looking armor but dual-material armor !
I really like the trail ruins, they remind me of Roman ruins, that could often be found painted walls and mosaics still intact
I really like that the ruins are so colourful. I think it really adds something new to minecraft as most of the structures are in very neutral colours.
I don’t like it cause it makes no sense
@Grobusk it doesn't have to make sense. this whole update was about making your own story.
@Grobusk It does though? Pompeii is full of frescos that still remain thanks to being preserved under ash for centuries and of course, roman mosaics exist everywhere and can be very colorful too. Not every ruin is bland and dull color-wise.
@Meeky Moose ^
The colorful ruins are fun! And historically possible. Also I am so very in love with the pitcher pod. It is so pretty
I really like the idea of those buried structures, but I hope they don't shy away from adding a bit more to them, if there are rooms there's should be like a final room that gives you an actual cool useful item of some sort, to feel rewarding after you discovered that trail! Not just some suspicious sand.. Like the experience is cool but if there's nothing at the end of the trail.. Well.. That's gonna be a bit disappointing
Oh my god, those structures are SO COOL
I hope they expand on that (very unlikely), making me feel like an archeologist finding ancient towns or just a gathering place or temple
This update is so amazing! So many things here, and I’ve already forgotten about the cherry grove, camels, and bamboo blocks!
I think it would be cool if they add an armor trim based off of gilded black stone. I’ve always liked how gilded black stone looks
Skulk sensor isn’t bugged. The input strength is the only strength it will detect.
Thank god! I was wo dering why they would add such a stupid feature as filtering only one frequency out. This makes so much more sense!
Okay now that makes a lot more sense, because if it only filtered out one specific frequency, that would have made it really tricky to use without triggering false positives.
I’m not sure how he got that wrong tbh. It says that in the changelog
@DSURhappens to the best of us, its easy to make a simple mistake when trying to put out a video quickly
Forgive me if I'm stupid, but couldn't you already do this with more conventional redstone? I feel like this isn't much of a game changer, it just simplifies things.
Absolutely love the Tail Ruins - minecraft has always felt too empty, so any new structures is always gonna be a win for me.
I like those new ruins, making a dig site to slowly unravel the structure and using the brush to get the more delicate stuff, then trying to interpret the story of the place, if they decide to make some in plains I hope they add skeletons that aren't mobs to truly make it feel like archaeology
Trail Ruins look so cool, they are mysterious but full of colour and useful blocks
This update is generally looking good, like a lot of really cool stuff added and adventure.
I hope they will add a ton of more structures and dungeons etc.
I love how your snapshots go so, much farther in depth than all of the other UAclipsrs
You can already hear the technical and redstone communities cheering at the heavens above in mass
For some reason we cheered more for the new flower lol. It is probably a bug but the hit box of the dirt thingy extends downward one extra pixel
Yes! I'll start by saying it's certainly a huge step in the right direction, and I greatly appreciate the devs for implementing it 😊 But... It's still got issues. It solves the "filtering on output instead of input" issues that lead to interference with regular sculk sensors; but it's still based on redstone signal strength, so it's still got the pigeonhole problem.
If we could filter for specific game events instead of categories, it would be nearly perfect; and if those game events were then separated between player-generated events and non-player events, that would make it the absolute perfect version it can be.
It certainly solves one issue, but another big one I've heard is that the activation timing of sculk is tough to work with. I wonder if that will be addressed as well, considering how powerful that would make this wireless redstone.
I really like the trim that has almost an invert of primary and secondary. Really gives an option. Not to mention now u can sorta disguise ur armour with a colour and it'll actually be somewhat hard from a distance to tell what u have. Which is great for pranking. However now they've added it, I kinda want a few options, even if it's 2 others for patterns within that sort of premise. It's genuinely a nice looking concept and I'd like just 2 more designs just so u can be a little different from another person.
I really hope we see more customization and use for underused items in future snapshots. Armor Trims were a genius idea and if they could apply them to weapons and other things (custom paintings maybe, well, pots almost do that) then I think it would add a lot more personality to the game. I also randomly think it would be cool if the trims gave an effect, like imagine if Silence made all your vibrations 3 levels lower or something.
Omg I adore the new Trail Ruins and the new addition to archeology make it exactly what I was hoping to see from the update!! It's so much more involved and feels like a nice bonus on top of the exploration you'd be doing. It's like a side quest without feeling like "oh go to this one place for reward"
The design of the Trail Ruins is also great! Seeing mud bricks and glazed terracotta actually be used in structures makes them so unique and I love it
For the Sniffer plants though... I still feel like they should glow. They look so bright it almost feels weird that they don't emit light. Or maybe they could provide an alternative form of spawnproofing, like preventing mobs within their radius from spawning? I feel like the process of hatching the sniffers and planting these flowers could be more involved and unique? Not sure how that'd be solved, but it feels weird that the same plants and animals from aeons ago can come back to life just fine like nothing ever happened
I just love your breakdown videos so much! Very easy to understand, and make sense of everything after I read about the snapshot! Thanks for being awesome ❤️❤️
I really hope the sniffer plants are made so you can trade them with farmers to get goodies like iron or diamonds. Maybe even make it to where farming the crop will only get you one seed so you cant just make absolutely massive farms.
So glad we got some more pottery patterns. That was my one complaint when they were revealed, glad they listened to the feedback
I'm sure the initial 4 designs was just the introduction, and they were finalizing everything else before revealing it. Really like how they're handling this update versus the previous two
@mimothememe honestly while I know Minecraft live is used to create hype for the updates, I'm really loving being surprised by all the new features they keep adding. It's so nice to go into a snapshot and have no clue what they're going to be adding.
Also love the fact, that there are several more mysterious shards among these as well and not just more of the super straightforward depictions like the bow or skeleton face from the first set.
@lizard1255 100% agree. I still remember when they were doing the nether update and just randomly revealed netherite one day. I freaked out
It's really cool! I almost hope they let us color the pots
I mean. It would be totally okay if they were just the normal clay color, all ready there's a lot of potential with them
i do like the colorfulness of the underground ruins. terracotta, brick, and other colorful elements do survive for centuries, and being underground can preserve their luster a ton. it fits the aesthetic of minecraft, is true to real life, and makes it more entertaining to mine in my opinion.
Idea: Glazed terracotta should become dulled and worn down over time when it’s surrounded by other blocks, similar to how copper oxidises. The dug-up buildings would be mostly dull terracotta, but you can brush them off to reveal the color underneath.
The sculk sensor is so freaking genius! It fixes the thing everyone has complained about, and it’s not super powerful! I love it!
I think you should be able to put any item in the middle of the crafting table while making the decorated pot.
Any item you put in will be inside the actual pot. Getting the pot won't get you the item but shattering it will.
I really wish they would add something like that.
The way "suspicious blocks" and their loot table are implemented is a terrible idea for a specific reason: In worlds that are limited in size (e.g. 5000x5000, 10kx10k blocks) it's very likely you won't find all the biomes and/or structures necessary to find all the new loot. So players won't be able to find and craft e.g. all possible armor patterns.
The new Silence Armour Trim is honestly incredible and I love it. I think trialing a thicker design on all of the armour trims might be a great idea too, as it will make the trims feel embroided into the armour more, instead of seemingly being "glued on". Silence is the extreme level of thickness, and deserves its own level considering it's rarity, although increasing the detail on each of the other trims would also be a cool idea.
The thing is, I don't think Silence is intentionally done like that. If the application of materials was inversed, the pattern would fall perfectly in line with the standard set by the other trims. Plus, this trim, while undeniably looking exceptionally cool right now, has the problem of making it tough to read for onlookers what material the armor is originally made from and what, if any, extra functional modifications it may or may not have (a category of smithing templates I am really hoping the devs end up making use of, just to make the meta less monotone).
The silence trim sorta suggests villagers lived there, given it's emerald focus. They're dead now. (And the untrimmed parts look like bones.)
@Remor i feel like that ambiguity for the base armor might be the point. It can give people more a few more options for colored armor without sacrificing protection, and adds a new layer of potential trickery for multiplayer worlds that have pvp
@Zion What's the L for? If Silence stays the way it is, I'd be fine with it, since it looks really cool and makes ancient cities a little more worthwhile. I just don't think it will stay the same for game design reasons.
Something I find interesting is the Friend pottery shard. It clearly depicts Villagers, which means Villagers and the creators of these ancient ruins co-existed! But those creators are gone, and Villagers are (pretty clearly) not very creative in their own builds nowadays. Those Trail Ruins show that whoever these ancient creators were, they loved colorful builds!
I think the big ruins should have mob spawners in them. I also think they should add a new glass block called something like "ornate stained glass" that you can get from the suspicious sand and gravel instead of the normal stained glass, or maybe glass shards like the pottery shards that you can turn into ornate stained glass with different coloured shards.
Many times, buried structures are amazingly preserved and colourful. Far more than their exposed counterparts. So I think it’s actually quite realistic.
i really love how minecraft is leaning into the post apocalyptic side of the lore. all of these ancient ruins, abandoned places, and overgrown landscape. i dont play the snapshots bc i want to be surprised and im excited for the new update!
The structure post-process stuff is what the trail ruins are using to add suspicious blocks (amoung other bits of randomisation I would assume). It's a way for blocks in the structure to be procedurally changed after it's generated.
I love how extensive those trail ruins are. It actually gives you the sense that there were long gone ancient civilizations with unique cultures beneath our very noses.
The deep dark trim is definitely the best in my opinion, I can finally get the flesh armor I've been dreaming of for so long
In my opinion the ruins look AWSOME I LOVE THE BRIGHT COLORS AND THE LAYOUTS ARE SO COOL (if they remove the bright colours I'm gonna riot)
The trail structure while cool is definitely a missed new dungeon opportunity, where only once you reach the halls at the bottom there are spawned sand the templates have a MUCH higher spawn frequency with tougher armored mobs that could be like husks with just slight differences, maybe called Ancient Resident or something like that. Would have added some more lore and creepiness. Still exciting!
The Silence Armor trim looks really strong as a trim and could definitely be a flex in vanilla