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I Played Skyrim's Release Build in 2023
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- Опубліковано 27 лис 2023
- It's November 11, 2011. Todd Howard has just unleashed Skyrim into the world. No patches. Release build. Take his word for it: it just works. Join me today as I play through the original release of Skyrim, but every time I encounter a glitch, bug or exploit.. my health is reduced by 5. It's going to be quite a journey...
A HUGE THANK YOU TO Nighthawk and the Team at Skyblivion for helping duct tape together a working copy of the release build of skyrim for me! And No I cannot legally distribute it to you sorry...
As Bethesda have just released starfield that has been a relatively bug free game excluding all of the exploits I felt it was important to go back in time and see if we can compare the release build of skyrim to a starfield review of sorts. Now as Todd Howard would never lie and every one of his games have the it just works seal of gameplay approval it is impossible for us to have a non perfectly balanced experience! So begone Skyrim Anniversary edition because we are going to the original!
What you have seen here today is part of a fantastic perfectly balanced gameplay series on youtube where I go from game to game and break them with wacky exploits to gain things like unlimited gold and infinite money all in a fantastic montage. If you enjoyed this then be sure to check out more. The style is similar to RT game and callmekevin in parts. A large influence on this series has come from Valefisk and The Killian Experience.
Chapters
00:00 - Skyrim Release Build
01:05 - Back Again!
03:32 - Meet Nord Nordinson
04:36 - The Glitches Begin
08:10 - Our Journey Finally Begins…
13:14 - Out into the world!
19:24 - Faendal no!
21:55 - Off to Whiterun…
24:37 - Let’s Fight a Dragon!
28:57 - Thanks, Todd
33:55 - Meet Skyrim - 480p mode
36:42 - Horse Shenanigans
39:57 - My Great Folly (which is Todd’s Fault)
41:11 - BIG FINISH
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Title: Can I Beat Skyrim's Release Build? (IMPOSSIBLE NO Glitch Challenge)
#skyrim #game #glitch Ігри
*Todd Howard forcing the game to run at ultra low graphics so as to not make potato gamers feel left out is a 1000 IQ move*
Love you and your content, truly the god of breaking games/real life 😅😂 much love from Canada
Comparing low graphics on this to starfield is really amazing.
todd the god
I want so badly for Todd to comment one day.
How about you gift me a beef pc, it'd be at least one less potato pc. For a little while at least.
Funniest release bug of all time is in Skyrim, and was patched day 1.
That feature, of course, is that chickens could witness your crimes, and report them to the guards.
Todd Howard is truly a visionary.
Chickens see what you have done. They _know_
Are you sure it was fixed? As horses definitely still rat on
@Hm Vollbanane yeah it's definitely still in the game. I remember slaughtering nests of mudcrabs because they saw me murder some random imperial with a prisoner.
@hmvollbanane1259 no they fixed the chickens and just the chickens
@Oliver V The chickens are the most integral part of the intended Skyrium experience, after all.
That moment when you write down the bucket glitch not working as a glitch proves that Todd is the superior being and convinced us that they're not bugs, they're features that just work.
This comment confused me
@Izaac Christiancan you not read?
@J the BOSS probably not, considering he replied to a UAclips comment.
@Izaac Christianthat means, the bucket exploit is actually considered a feature.. since this version of game doesn't have it!
The fact there was a bug 2 seconds into the game DURING A CUTSCENE says it all. Todd, you've created a masterpiece.
To be fair it's due to unfair circumstances as the physics engine is tied to the framerate and anything above 144 will make it go nuts (hence all the flying stuff throughout the video), so it wasn't really a glitch encountered back when it was released and could have been fixed by him simply limiting the frame rate (though I suppose that would constitute interfering with Todd's full vision)
yea cause some idiot playing the game on purpose to make a video is the most reliable person on the planet and unless the pirated game was fully repaired on day 1, my version was a lot better.
@Cioby Just like some versions of Cyberpunk were somewhat good on release doesn't mean the game overall had zero bugs lmao.
@Anrijs C No need to resort to hyperbole. He said better, not bug-free, and Creation Kit games work a lot better on the engine's max framerate, which is 60 fps btw (not 144) -- else the physics (tied to framerate) go all wonky.
Yeah lol. I am shocked it took this long, but I hazard this game wouldn't be beatable.
Praise Todd Howard. May he deliver ESO6 in time for my child to enjoy it in her late 40s. (She's 5)
I mean, it's a possibility. That gives Todd enough time to sell Starfield to us 6 times, so it tracks.
Well come on, surely she--
(Bethesda is bought out)
Her 40's you say?
Maybe your grandchildren
Don't forget now only for Microsoft users😂
yess the elder scrolls online 6 😍
I love how the moment you gain control of your character, the game crashed. Todd is a master of foreshadowing.
Cant believe Spiff recorded original Skyrim in 2011 and waited 12 years just to upload it, mad respect for patience
wait until you guys see my Roller coaster tycoon playthrough from the 90s
@The Spiffing Brit its gonna be an absolute blessing, have a good day, Yorkshire tea enjoyer
Clickbaitception right here.
Can't wait for the launch build chess video
@The Spiffing Brit now I’m waiting for you to release your video from when chess first came out
41:42 - Rare sighting of the non-destroyed Hall of the Vigilant. If Dawnguard is installed, the hall is destroyed when the player reaches level 10, which in practice is usually _before_ the player actually reaches this location in the first place. Presumably, Spiffing Brit isn't using any DLC, since this is supposed to be "Todd's uncompromised vision," but I'm pretty sure Nord Nordinson is not at level 10 yet anyway.
They should have held off destroying it until you start the first actual Dawnguard quest. Having one of a very few Restoration trainers die is bullshit, even if they add a new one later.
I only have the version without DLC on my ps3 so I see it all the time haha
Lol, if you use Alternate Start - Live Another Life, you can actually start a new character as a Vigilant and you spawn into the hall.
In fact, in my hundreds of hours of skyrim, I don't recall ever seeing the destroyed hall. It's only ever been in it's pre-destroyed state.
Yes it's actually pretty rare I got lucky enough that on my last playthrough AI saw it again. The Vigilant of Stendarr were horribly underutilized as a faction in Skyrim :(
Yeah, I wish it would happen later. At least until you start Dawnguard AND have visited the place. Because it simply being destroyed lacks all meaning and context. If you went there and met the people and afterwards it gets hit by vampires the impact is much bigger. It gives the player a reason for revenge.
Todd Howard absolutely created the most game of all time
It is a very game indeed
My bet is that Spiff never has to lower his hp at all, because every unexpected feature of the game that _some people_ might label as bugs, glitches or exploits, are clearly intentional game mechanics that Todd in his infinite wisdom wanted people to use to their fullest extent.
this is the closest thing to a normal play through of skyrim i’ve ever seen him do
quick list of bugs that you may have missed or perhaps chose not to count (just for fun):
@ 5:21 the horses in the background begin to jump around
@ 6:13 your head clips through the headsman's block
@ 9:53 the stormcloak searching the barrel is floating and falls after exiting the animation
@ 12:30 the quicksave makes your hammer flash for some reason
@ 12:40 the bear begins to jump around
@ 13:29 lighting or volumetric fog bug
@ 13:31 to 13:52 the ui crosshair bugs out, overlapping undetected sneaking and standing crosshairs
@ 14:40 minor visual glitch. alvor's leg clipping thru his apron. only including this because I think they fixed it in a later patch
@ 17:40 sb does notice the arrow in him, but does not mention that it is floating around a foot away from his model lol
@ 27:08 Irileth and whiterun guard clip into each other a little
@ 28:35 You can't really hear it but I'm willing to bet 1 million gold that the fadeOut interrupted bjorlam's line
@ 28:39 its very quick but its possible the birds have stopped moving in the distance
@ 31:18 solitude guard looks stuck facing the wall. i don't think he's supposed to be there but that's a guess.
@ 34:41 the old woman isn't actually holding the broom during sweeping animation
@ 36:26 the whiterun horse's spawnpoint is not where it is supposed to stand, forcing it to move and awkwardly spin once loaded
@ 40:14 something very strange is happening with the lighting in this room
great video btw
So a list of intended features 😂
Weird way to spell features
yea lmao it wouldve been better if he counted bugs like this (if noticed) and didn't penalize himself 14 times for the SAME glitch LMFAO
surprisingly less features in this game then i remember
this is why u turn on vsync and not act like you know how to configure game settings, play it the way its intended
I predict a negative amount of bugs, that's how perfect this game is
it just works
I see so your predicting I run into 3.2 billion bugs thus causing and integer overflow making it actually -3.2 billion bugs.
@The Spiffing Brit No, no. 9.6 billion bugs, hitting stack overflow twice.
I predict a negative health pool.
Yes definitely not because of an integer overload
I'll never forget my favorite Skyrim glitch. It wasn't release build, but I think it was the patch before the DLC. I started a new game and went for a dragonless Skyrim for as long as I could (I got to lv40 and finished almost every faction quest). I was riding up to that very same altar at the end of the video because I wanted to see if the Dragon was there. The screen shook like a dragon took off as I got close. Then a dead horse shot out of a nearby wall at me. No dragon, though, so I took the treasure and ran.
Skyrim was released shortly before I was diagnosed with cancer as a high schooler. I played so much of this in the hospital, this brings back some real nostalgia.
Ah, _finally_ playing Skyrim how it was _meant_ to be played.
And man, that opening had me in stitches. Imaging playing this at release date and going through that "bumpy" opening ride.
That was the moment I knew I was playing Oblivion with an HD graphics mod. Later on, I realised someone had destroyed the levelling system. Shortly after that, I stealth archer killed a dragon and gave up all hope on this game being any good, lmao.
@Teh Gerbil And Oblivion was just a stripped-down Morrowind without all the interesting flora and fauna.
@EvilDoresh yeah, Oblivion really wasn't a deep experience. The storytelling also became a lot worse in oblivion, which carried over to Skyrim. I didn't even give one shit about the main quest in Skyrim. Not that I did oblivions before I max levelled anyway.
I'd argue it's a bit more realistic, if not over exaggerated.
@ArtisChronicles The physics of Skyrim might be more cartoony than the real world
I believe the reason you were crashing so much near Solitude is that in that save file, you had already riden the carriage to Solitude, starting the leak process before you saved and stuck yourself there.
What is the leak process?
@Audrey H probably a memory leak
That's what I immediately thought, idk how he didn't think of that😂 it's common for saves to get corrupt
his game is fked from the start cause he didn't enable vsync, the physics system is tied heavily to the save game
Knowing Spiff, it probably took him a lot of willpower to ignore all the intended game mechanics this perfectly balanced game has to offer
The cart ride bug is literally a bug, as in the bees in the game collide into the carts and cause them to havoc.
it partially was also due to them had forgotten to reactivate navmesh what allowed the carts to be shot into the sky by the smallest rock. you can get that glitch back if you disable navmesh btw.
Beesics
@QRY Vein you can also get that bug if the guards or the prisoners are wearing any armor that is not original, or if the frame rate is over 60 fps.
The bee bug was patched in development way before it was released the guy who patches it spent weeks trying to figure out what's happening
Also it's literally havoc as in Havoc Physics.
15:25 this reminded me how during my very first time playing TES V I've managed to bug this quest line out by taking both the original and fake letters from the both guys and introducing them one after another to Camilla, meanwhile stealing the just introduced one from her. Because of this I was able to take both of the guys as followers and they both had positive attitude towards my character lol
Sven however ended up being a sacrifice to daedra lord... But no one cares, let's be honest.😅
The Todd edits at 11:57 cracked me up 😂
I do love a perfectly balanced Skyrim video!
We all just want someone to love us unconditionally the way Spiff loves Skyrim with all its flaws ❤️
Todd never fails to amaze us, simply a great man with "just working" games. 😂😅👍
God I remember playing this and not understanding how an open world game worked because I hadn't really played one before, man they were good, simpler times
I believe that the "glitch" counter is wrong, because I see every single one of them as features designed by Tod himself to acompany Skyrim players.
They're work they've planned for modders so they don't get bored too quickly!
It just works.
Who are we to judge what is a glitch and what is a feature?
Perhaps the game crashing is just a warning that you should take breaks every once in a while.
Proof of that is that they're all still present in Skyrim, Fallout 4/76 and Starfield
@The Mega Marshtompohhh that’s just beautiful!!! The thought of Todd watching out for me like the benevolent man he is…
I’ve made up my mind I must purchase Skyrim once more HHHHAAAAZZZZAHAHAHAHZHZHHA
Got Skyrim when it first released. The luxury of the Internet at that time for me wasn't a possibility due to how far out I lived. I put hundreds of hours into the release build of Skyrim without even knowing game updates existed. 😅
A live playthrough of the Skyrim release build would be amazing!
It's always struck me as super odd that I never experienced bugs in skyrim until I started modding. Maybe there was something different about the xbox release.
Thank you Todd Howard for making the game. Thank you Todd Howard's team for helping Todd Howard make the game. Thank you Spiff for creating videos I love. Thank you Queen of England for living long. Thank you Yorkshire Gold tea for being in my cup. Thank you cup for holding my tea. Thank you hand for holding my cup of tea.
The workaround is to go rescue Esbern and bring him back to the inn. Delphine should appear in the bar area. They will stand around a while and eventually glitch into the basement and have a conversation. Ultimately you'll get the quest to find Skyhaven temple and won't need her to open the false cabinet door.
I knew it would be bad but I didn't expect it to immediately break the moment the game had anything at all to render. Truly brilliant.
It's less than ideal hardware for a 2011 build of a game.
it's amazing that the glitches start even before the actual game does. those are some sick lowrider carriages ngl
people forget how bad skyrim actually was on launch.
Honestly. The game does work Idgaf what anyone says
well the cart thing isnt a real bug, it is the cart hitting a bee that is why it flips around and stuff
Since the first copy of this game, it has always been the most enjoyable unplayable day 1 game of all time. Amazing in all the best and worst ways.
I remember playing with my cousins on release. I don't remember it being this buggy, we had a ton of fun.
Man, it was weird to see so many glitches that I remember happening to me on my first play through. I knew it was a buggy mess, but hey, at least it was consistent across the board.
i genuinely love that skyrim is so notoriously buggy that when a reliable bug won't work like bucket flying, it feels like not being able to do that is a bug. game of the year
Spiffing Brit the hero and true skyrim champion we needed! Beautiful polished game I’m so glad they had no bugs in this!
Those intro crashes weren't bugs, its just there is a 50/50 chance that when Alduin lands on the tower and startles the executioner, he stumbles forward and still executes you. Resulting in such a brutal death that it just removes you from the game.
Playing that game for the first time back in the day was so good. Sad I didn’t feel the same thing at all with starfield.
I never thought I'd see the day where Tod would beat Spiff. Although Spiff has a secret weapon, he needs to unleash the power of Reanu Keeves apon the begin of the Tod verse.
Now I want to see someone do a run where they have to beat they game after planning ahead so that they don't encounter a single technical issue, otherwise they have to start the game all over again.
Recently found what seems to be a truly impossible challenge run: beating the game while avoiding the courier. No attacking him or scaring him away, just gotta avoid him entirely.
Watching this made me think "Hold on, shouldn't it be more unstable?" Then I remembered... I first played Skyrim on PS3. Now that release was "Perfectly Balanced"
Imagine waiting years for the next elder scrolls to come out. Finally seeing it released and playing the opening scene. Finding out that you cannot continue because your cart keeps flipping over and you can't finish the cutscene.
POV You booked a day off of work in 2011 and all you got was depression
Yeah, kind of surprised he made it through the opening cut scene on the first try, took me at least 20 the last time I tried playing
Isn't it caused by having a too high framerate? I remember reading something about that
Everytime I start a new save it happens to me. The gates to Helgen are closed
@LBGST zockt I thought it was something with a bee.
the fact that I've been able to play Starfield for more than 30 hours without ever encountering a single bug is truly miraculous.
That only means they messed something up. What would a Bethesda game be without the bethesdaness. The special kinds of bugs.
Now what I want for Elder Scrolls 6 (Or Fallout 5, or whatever they do next) on a technical level is basically two fixes:
Finally properly decouple physics and game logic from framerate. And a bigger plugin counter.
For the esp pointer they could totally make it backwards compatible.
The FormID pointer is 32 bit, but the leading 8 bit are for plugin count and the other 24 for stuff inside the plugins.
With a 64 bit pointer we could have 48 bit for the plugin count for about 1100 billion plugins and still keep 24 bit for content. Yes that would still mean we are limited to about 16.7 million "things" in a plugin, but that shouldn't be an issue.
And the compatibility could be done by the fact that old 32 bit plugins simply sit in the first 255 plugins just like before.
so instead of
PPCC CCCC
we could have
PPPP PPPP PPPP PPCC CCCC
And the leading 32 bit just get filled in with zeroes if they don't exist (like with legacy 32 bit plugins)
And yes, there are lots of plugins that got carried along. I have a hair mod in Fallout 4 that was originally released for Oblivion, but carried along through Fallout 3, Skyrim and Fallout 4. Or the amount of mods that got converted from old Skyrim to the Special Edition.
@HappyBeezerStudios - by Lord_Mogulwait, what is that hair mod?
170 crashes in 3 days and couldn't even visit Akelia till the second hot fix a week in, 🤯😆
I put around 200 hours in Starfield before getting bored and going back to filling my LotD museum with armor from Vigilant. The only notable bugs in my playtime I got were the heart of mars not being minable, a home ship disappearing, and a hostile essential NPC spawning in the crimson fleet base - and besides the ship one they were all relatively negligible and easy to work around
I'm laughing so hard as I watch this. Right from the first mention of the rules of this run, I knew... This was going to be a glitch fest.
The release build feels like a community theater performance of Skyrim.
3:01
This opening is our first touch of realism. Wagon trips, even when the skies are filled with dragons and the elements attack us from a different dimension, are notoriously bumpy. Absolutely a feature, not a bug.
I like how stressful the opening act in the original is because you never know if Loki will succeed in his escape.
Starfield is out and spiff is playing day one Skyrim
What is Starfield
And Skyrim is still the better game
@LavaCreeperPeople I think it's a fallout 76 DLC, wouldn't recommend.
@froztrollbru oh
Your videos are the best. Idk if I’ve ever watched one and not laughed my ass off. 😂
Fun fact: The reason why the carriages glitch out at the beginning was due to bees with collision flying into them.
Getting the executioners ax is busted that would have been funny af😂 love the video🤙
My first playthrough had some lag spikes. The only bug I remember was about a hundred saves in stepping into water had a 50% chance of perma-freezing the game.
We love you Spiff !!! Keep doing life horizontally, glitch free! Bwahahaha 😂
I remember playing this 12 years ago, found a bandit with a dragon priest mask, even remember which one! (Krosis)
Killed him, looted the mask, and wondered wtf i'd just gotten my hands on. It's only years later i learned that it belonged to an entire questline.
Now here's the real question: *HOW IN ALDUIN'S NAME DID A BANDIT KILL A DRAGON PRIEST?!*
By an arrow to the knee ;P LOL
he just uhhh found it, laying around. it's fine. don't worry about it.
Wouldn’t surprise me if a bandit finds the beacon that thing is found in the most random places
Without mods the original Skyrim NPCs would loot dead bodies. So if the dragon priest died and the Bandit found him then there you go
Sounds like a feature to me 🤘
I remember playing for the first time and thinking this game is funny cause I walked in the whiterun inn and instantly dying when colliding with a pot, I was 8 and this was the best thing ever
I do this a lot when I start games and want to use one handed, but to get into the hideout under the sleeping giant inn it's absolutely possible and way easier when you use a bucket on the wall next to the wardrobe and then sidestep into the staircase. Use a plate to get out, or sometimes delphine opens the door for you.
You should try this again, but don't skip the greybeard part and don't fast travel. Added level ups from doing more quests should help you out with hp
It was really long since i laughed this hard with an UAclips Video. Thanks Spiffing Britt and thanks Todd.
This without a doubt deserves a retry without fast travel or trying to skip parts of the quest
It's not really a glitch, but I always found funny that you learn that the dragon who attacked Helgen is Alduin late in the main questline unless you had the subtitle turn on and the game spoil you this big reveal right at the start of the game.
It doesn't help that the loading screen when you're starting a new game has the poem about Alduin, with the big scaly bastard sitting on a word wall silently screaming at you lmao.
I almost always play games with subtitles (especially RPGs) because my OCD requires me to reload a save and listen to the sentence again if i I think I missed part of it. So that definitely would have happened to me.
If it is your first playthrough finding out the dragon's name means nothing. It isn't until you actually run into the lore bits about Alduin that the name means anything. And it isn't until you talk to Parthanax that the irony of Alduin interrupting your execution starts to sink in.
the only reason i knew that dragon's name my first time was because of all the hype of the story of the game, i didn't hear the name of that dragon until i got to sovenguard to battle it with those ghosts or whatever they are
@Chris Sizemore You mean the lore bits that came into the series 2 games before Skyrim?
The first time I play Skyrim, both the horses ramped into the helgen wall while the carriage went apeshit ans fly everywhere because of the bee bug. I love Todd and his magic
I love this idea its the most anti-spiff thing ever. Playing a game without exploiting the "features"
I feel violated every time spiff doesn't tell me to make sure I've got a cup of tea at the start of a video
Spiffing: I can't fast travel or my game will crash!
Spiffing: *attempts to fast travel and then questions why he's still crashing*
Could almost imagine the conference call with Hodd getting Ultra pissed at the dev team, then calling the investors and explaining his coup for allowing it to run on any PC
This nostalgic. Pretty similar experience, got the game at midnight release, got home all excited to play and the game crashes in like 5 minutes. Truly the most perfectly balanced game ever made, thank you Todd.
Making it 5 minutes into the game before a crash was pretty good.
I had like 200 hours before I hit something game breaking.
It just worked.
I recall my PC could barely run the release build of Skyrim back then. I was getting regular stutters until I found and installed a mod improving performance. Todd was teaching players how to mod from the day one, it's amazing.
@Old Cat You joke, but without the community patching stuff for free a lot of Bethesda games would be unplayable.
In my first playthrough it was impossible for me to finish the thieves guild AND the sequence were you travel back in time to learn Dragon Rend.
I had to put in console commands to force the respective quests into completion.
The best part was when i looked this up people agreed that it is an extremely common occurence that both of those quests bug out.
.......why, Todd?
27. I actually kind of like the idea of the game soft locking you for sequence breaking half of the main quest.
I cant wait for the day Spiffingbrit finds a game with a glitch or exploit in it 😂 what a day it will be!
I dont know why I do this, but when I play some games it makes me want to play different ones suddenly. Starfield, which I'm greatly enjoying, has me wanting to play Skyrim and Fallout super badly (even though I play them every year anyways. 😂)
I genuinely felt for Spiff here. Poor guy got messed around.
Wow, this makes me appreciate the new gate to sovingrad collection even more. This looks like a can of mystery meat in comparison.
When you said "We're going to play Skyrim in the most Skyrim was possible" I %100 expected you to follow that up with "stealth archer".
Lol, understandable
Every character ends up as a stealth archer anyway, in the end, no matter what you try to play.
@Teh Gerbil not if you hate archery
@Teh Gerbil how wrong you are. I just let a follower fight everything
Thats meta NOW. When I first played Skyrim not having much gaming experience I went with two-handed
So many great features in skyrim. No bugs, just features.
Praise be to Todd for his perfect game!
The opening cutscene bug is literally caused by a 'bug'. There's a bee flying around that accidently has collision, causing the carriages to freak out and fly all over the place.
Golly, this is so nostalgic. I forgot how the original release of skyrim had that feeling to it. Back to highschool once again.
I literally laughed through the entire video
I love the part where he says "it's nordin' time" and then nords all over the place
Skyrim is really Spiffs favorite game. He pushed and advertised it so hard
the one guard that points out that you are dragonbourne after killing the first dragon, coming from nowheresville like that was beyond hillarious
Every time I watch your videos, I can't imagine anybody other than Wheatley doing the voice over
I remember playing Skyrim on these settings. The nostalgia is real
In the beginning, Todd created the world, and it was good, and he was pleased.
I heard from a friend that they had the day one release on console and how it was extremely difficult due to all the bugs... they even stated how there was a bear in solitude that was invincible and would constantly kill them and every NPC.
yeah people really forget just how bad skyrim was on launch. I had a couple friends that kept crashing on the opening carraige ride on ps3 until the first patch came out.
i had a friend who couldn't play because the executioner spawned in dead every time so they would just stand around looking at this guy laying down ready to get beheaded without anything ever happening, and since he didn't die my friend wouldn't get called over and kicked down to spawn alduin and start the game
@Coffee Addictit wasn’t launch build but early into the 360 lifespan but i had the horses in the carriage just absolutely freak the hell out like four or five times it was funny at first but then it persisted
Todd Howard is the greatest human being ever conceived
Repent to Jesus Christ “Blessed are the pure in heart, for they will see God.”
Matthew 5:8 NIV
the combat sound effects and singing made this video a delightful experience thank you sir spiffing brit.
Just imagine how Skyrim would feel and look if it was mad in 2023
I'm excited to see if he runs into the bug I always struggled with on Xbox which was the game crashing if I was on horseback and sprinted and then stopped..... And I had the platinum hit release version of the game
God. Every time I see a clip of Todd press-release, he comes off as the universe's perfect boy-man.
God forgive the universe once he finally hits puberty.
no joke, i hope you make 100 more skyrim videos. i love it
The executioner doesn't lop off your head if Alduin doesn't show. The game just sits there with the executioner holding the axe at low ready forever.
I remember this, just sat there waiting for like 10 minutes wondering wtf I do
You can install a mod called "The Dragonborn Dies" if you want to him to cut your head off, though
@Sir Tristan it’s actually called Immersive Headsman SE
The executioner becomes overwhelmed with guilt after killing the first guy and can't bring himself to do it again
Can we all at least appreciate that Starfield managed to launch without any overly "impressive" bugs? I do.
The area outside solitude will just cause crashes, even in much later versions, especially walking away from solitude, for whatever reason.
Perfectly balanced. Very educational.
It's Nording Time. And he Norded all over the place. He is definitely one of the characters in the history of RPG
YES I ABSOLUTELY LOVE THIS CHANNEL SO MUCH..please don't ever stop.
Never miss a skyrim playthrough by spiff
NPC
I am nowhere as smart as some of these NPC's
When I saw the title I thought he was going to start from the beginning every time he encountered a bug but I've realised that would be impossible even with the current patch let alone the release version.
😂 “hey y’all! That was crazy...” that actually just made me crack up for some reason. This is already a hilarious video and I’m only 5 minutes in.
I remember the most wild bug I encountered, Alduin just didn't show up. IDK why, my head was on the block, I waited for him, nothing, and my head gets cut off. Then I just respawned right after or before character creation (IDR it was a long time ago) and the next time it went like normal.