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I Built a Water World that Just Kills Everything - Ecosystem
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- Опубліковано 22 вер 2019
- I Built a Water World that Just Kills Everything - Ecosystem
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This is my water world, where all of the fish have clinical depression.
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Ecosystem on Steam! + store.steampowered.com/app/11...
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ABOUT: Ecosystem
Ecosystem isn't just a video game version of the laws of ecology with pre-made fish models. The simulation actually determines the creatures in the game: their bodies, how they swim, and how they think and behave. All the creatures in the trailer evolved on their own in the game; none were hand-edited!
Virtual creatures evolve on their own to adapt to an environment you create
At Ecosystem's heart are evolving virtual lifeforms, who grow from synthetic DNA and live in a physically-simulated ocean. This synthetic DNA encodes everything about a creature, from skeletal structure to skin, from joint-types to mental processes. The genetic code of a creature can mutate, combine, be spliced with other species, and be directly modified by the player.
Creatures' nervous systems evolve along with their bodies
Creature brains are also encoded in DNA and subject to evolution. The neurology of a virtual lifeform is a pipeline computer where, every moment, data from sense organs is passed through a network of neurons and finally contracts a muscle in a specific body part.
Movement is bound by the laws of fishics
To swim, creatures don't just play an animation. They move like real sea-life, applying torque at their joints to push against the water in a way coordinated to propel themselves forward. Working within this physical simulation, evolution can produce an enormous variety of body shapes and swimming styles.
Play for thousands of hours and never see the same animal twice!
A wide variety of different creature populations share a single environment, where they swim, graze, prey on each other, and have children. The fittest creatures pass their genes along to their children, and over time a world of strange and unique creatures is born...
#graystillplays #indie #simulation
Poseidon:
Game’s Main Goal:
Gray: "As you can see here, this floating ball sack is doing quite well at raising-"
as long as creatures can die gray will find a way to always destroy them
You know, Gray, I don't think you created an ecosystem that kills everything so much as you created a dopey, malformed Cambrian explosion that broke the game.
"I'd rather starve to death than die" -Gray 2019
*Florida man kills an innocent sunfish for looking “too normal”*
Gray getting a game just to cover up his sadistic tendencies
“I call this fish the Clinically Depressed”
Dev:I'm gonna make a fun and harmless game
1:15
gray:
“As you can tell, this floating ballsack is doing quite well-“
Welcome to Satan's Aquarium: now under Gray management
Gray: gives fish credit
gray: can control entire ocean
When you reach the point of laughter where you have to force yourself to stop laughing to survive
Game: Make healthy stuff
"Some of them look like depressed sperms"
I love the fact that Gray is like "hurry up and crash the game so I can stop recording" lmao.